

The would-be screen area holds the ridiculous “Storyware,” which is a combination storybook-plus-video game cartridge (the cartridge part plugs into the console, on the bottom of the book). Opening the plastic case and comparing it to an actual laptop: The would-be keyboard-area is a yellow pad for using the attached stylus-pen, with a few buttons on the left side: Four buttons arranged like a D-pad, plus one giant red action-button. The main gimmick of the Pico is the form (and format) of the console itself: A plastic clamshell that resembles a laptop computer, in a time when practically no one owned even a desktop computer yet. I bet that most people don’t even remember that the console existed! So in that context, it wasn’t at all exciting for there to be a weird new console aimed at helping little kids learn to read or count, and the Pico flew under the radar completely. Sega fans were currently excited about games like Sonic 3, Streets of Rage 3, and (more in the background) Ecco: The Tides of Time while Nintendo fans were hyped about games like Donkey Kong Country and Super Metroid. made a quiet splash on the Pico, an obscure, oddball console released by Sega in 1994, and marketed as educational for young children. And I want to see everything related to this amazing series, so I dived into Ecco’s only appearance on a relatively unknown console, during the Genesis’ lifetime: Ecco Jr. The Ecco series seems as endless as the vast ocean, with always something more to discover and review. Genre: Education /C ompilation Developer: Novotrade Publisher: Sega Ent.
